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Track Editor: tiles
Tiles[edit | edit source]
Technical information[edit | edit source]
A tile represents two triangles on the track mesh that form a quad. Tiles are tied to 6 indices on the mesh and the quad is represented using 4 of those indices.
Tiles and sections are very closely tied together and require each other to function properly.
When a ship needs to calculate which tile it's over, it checks which section it is currently at and then performs a distance check to each tile tied to the ship's current section. The tile closest to the ship is the tile that it's currently "over".
Example[edit | edit source]
As an example, here's how to place a boost pad on a tile:
- Ensure the Track Editor window is open
- Click "Boost"
- Click a "tile" on your track.
Tile types and flags[edit | edit source]
The "Sections" tab is supplementary knowledge, & is therefore covered later on in Track Editor: sections.
For now, skip it & move onto the next topic.
Next up: Track Editor: atlas