Track Editor: atlas
|This article is a stub. You can help BallisticNG Wiki by .|
What is an atlas?[edit | edit source]
An atlas is 1 big grid of images.
"Atlas" is short for "texture atlas". This computer graphics concept is outside the scope of this documentation (see Wikipedia's explanation).
Atlas options[edit | edit source]
Technical remarks[edit | edit source]
The track atlas is an extension of tiles, each tile contains an atlas index which points to UV's in a generated texture built from many different textures. This allows the track to be dynamically textured.
Special tile types can be tied to a specific tile type so if you paint a speed pad for instance, then the tile you just painted will be automatically updated with the speed pad texture.
Next up: Unity Tools Lightmapper