|This article is a stub. You can help BallisticNG Wiki by .|
TRM is the name of the format the game uses to store track meshes, TRM stands for Track Render Mesh. The format integrates into the game's Mod Container Format. The format traditionally references three meshes (Track Floor, Track Wall and Track Tunnel) and while exported files do still contain all three meshes, the Unity import script now only reads the track floor and wall meshes. TRM is used both for the Ballistic Unity Tools and internally for the game's builtin tracks.