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- Ship reflections are achieved through Unity "Reflection Probes".
- Cube maps are outside the scope of this documentation (see Wikipedia's explanation).
Reflection Probes[edit | edit source]
Reflection probes are a feature in Unity that allow you to bake or generate cubemap reflections at runtime from a given point. BallisticNG's ships use these when ship reflections are turned on.
If you want to setup reflection probes on your track, make sure you set:
- The type to Realtime
- Refresh mode to "On Awake"
- The resolution to 64
This will generate the cubemap with a resolution of 64x64 when your custom track loads.
You should see the reflection pop up inside the gizmo sphere that is placed where your reflection probe is.
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