Racing Line Editor

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  • This feature lets you override the AI's default driving path.
  • To start creating custom racing lines, go to "BallisticNG > Track Configuration > Racing Line Editor" from Unity's title bar.
  • To stop creating racing lines, simply click off the Racing Lines object in Unity's hierarchy. Click it again to start editing racing lines again.

Remarks[edit | edit source]

Custom racing lines are used by the AI as a very rough guide only. This means they will not follow it to the tee, especially at sharp corners.

Racing Line Creation[edit | edit source]

To create a new racing line, click the + button on the user interface. You can also auto-generate racing lines, this will use the Iterations slider to perform spring simulations as a way of generating. If you tick the flip results button then the results of the auto-generated racing line will be mirrored.

Once you have created a new racing line a red button will appear with (o) and - buttons next to it. The (o) allows you to toggle that racing line's visibility on or off and the - button allows you to remove that racing line. Click the bigger buttons to switch between racing lines.

Smooth Button[edit | edit source]

The smooth button performs a global smoothing on the entire racing line. This can cause the whole racing line to center back towards the track, so be careful with this. You can undo your changes at anytime.

Difficulty levels[edit | edit source]

You can set the difficulty levels that each racing line can be used on. When you have a racing line selected, click the add level button to add a new difficulty. Use the dropdowns to change the difficulties you have added and click the x buttons to remove a difficulty.

Hotkeys[edit | edit source]

Left Click Drag racing line offsets
Ctrl + Left Click Interpolate offset between last and currently being dragged sections (hold while dragging different sections to quickly interpolate continuously)
Alt + Left Click Create straight line between the last and currently being dragged sections
Tab Smooth Section
Ctrl + Z Undo
Ctrl + Y Redo