The Plasma pickup charges and then launches an unguided ball of energy infront of the user's craft. Should the Plasma come in contact with another ship, it will cause critical damage and slowdown to the receiving party, with high elimination potential.
The Plasma is a Pickup that when fired, charges an energy ball for half of a second, then fires. If the projectile manages to hit another craft, it will deal significant damage and slow it to a near stop. In certain situations, depending on the user's weapon firepower, and the receivers shield power the Plasma has the potential to one-hit KO a ship at full shields. Due to the Plasma's relatively low pickup rate, and the precision required to accurately aim across larger distances, it is one of the hardest weapons to use in the game.
In versions before v1.0, the Plasma was a weapon with a one-hit KO guarantee upon hitting any ship, however the Plasma took a full second to charge up and was not affected by gravity, making it considerably harder to aim.
This page was last edited on 19 May 2019, at 00:15.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.