Mod Container Format

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BallisticNG's mod container format is a wrapper for various chunks of data you might want to store. The file starts with a header detailing what's in the file and where you can find it, the data each section of the header points to can then be read as a byte array and interpreted however you need. The game's BallisticModding.dll contains all of the methods and structs you need to read and write to the format (details coming soon).

Most custom written formats for BallisticNG are stored with this container, most notably TRM, SHP and CTS files.

Arrow format overview

Arrow reading/writing a file