Code Mods

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  • Readme.md:
  • Image gallery (with code) of example mods they can immediately try out
  • How to install & enable one of the above mods
  • Writing your first mod (notepad only)

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  • Basic branches:
  • Your first weapon mod
  • Your first physics mod
  • Your first camera mod

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  • Intermediary step:
  • Explanation of the fundamental layer of the codebase with dotNet Peek
  • Installing VS
  • Enabling Intellisense for BNG DLL's

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  • Advanced branches:
  • Exploring the different ways a weapon can be modded (exploring the numerous public class members and changing them with Unity API)
  • Exploring the different ways ship physics can be modded (exploring the numerous public class members and changing them with Unity API)
  • Exploring the different ways the player camera can be modded (exploring the numerous public class members and changing them with Unity API)
  • Modifying track data
  • Modifying Unity objects in tracks
  • Audio mods
  • Menu mods

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  • Misc:
  • Unexplored areas of the Unity API