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Cassandra is a remake of a track originally seen in SlipstreamGX. It has had a total of three incarnations, two of which were built for BallisticNG. In both games it has served as the first and easiest track, featuring wide corners and a straight spanning most of the length of one side of the track.
Introduced in 0.5, Cassandra's layout consisted of a smooth left turn, followed by a slightly curvy straight and then two hairpins. The pitlane present in the 0.5 iteration is a notable feature of the layout as it also doubled as a slightly faster shortcut that would save pilots a few more seconds in Time Trial and Speed Lap runs than the normal route.
The 0.5 iteration was also notable for featuring a major shortcut which allowed an AG Craft to skip the second hairpin by pitching up at the high point of the first hairpin's hill and then slightly air braking to the right to lift the ship over the second hairpin. The pilot then had to quickly air brake to the left in order to make the cut.
A playable build of this version of Cassandra is available on the Steam Workshop.
The track received another revision in 0.9 due to updates made to the TRM system. This last iteration mix the layouts found in both BallisticNG and SSGX.